Odatdagi o‘zgarishlar
- anatomik strukturalarni ajratish
- bog‘liq bo‘lmagan strukturalarni olib tashlash
- segmentatsiya yoki manual anatomical split
- Curve to Mesh / Geometry Nodes to Mesh conversion
- object renaming va hierarchy changes
- material changes, optimization, GLB preparation, WebGL preparation
- zarur joyda context geometry qo‘shish
Stage 3 public legal layer. This page publishes only model-facing source, license, attribution, and change notices.